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	<title>The Rutgers Law Record</title>
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	<pubDate>Sun Apr 26 19:37:54 2026 / +0000  GMT</pubDate>
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			<title>Ready Player Two … for Tort Liability in the Metaverse?</title>
			<link>https://lawrecord.com/?p=2416</link>
			<pubDate>Sun Apr 26 19:37:54 2026 / +0000  GMT</pubDate>
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<p class="has-text-align-center"><span style="font-variant:small-caps;color: #666666;">53 Rutgers L. Rec. 193 (2026)</span> | <a href="http://www.westlaw.com/find/default.wl?cite=53+Rutgers+L.+Rec.+193&FindType=F&ForceAction=Y&SV=Full&RS=ITK3.0&VR=1.0" target=_new title="Open In WestLaw">WestLaw</a> | <a href="http://www.lexis.com/xlink?showcidslinks=on&ORIGINATION_CODE=00142&searchtype=get&search=53 Rutgers L. Rec. 193" target=_new title="Open In LexisNexis">LexisNexis</a> | <a href="http://lawrecord.com/files/53_Rutgers_L_Rec_193.pdf" target=_new>PDF</a></span></p>
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<p>In the past few years, augmented reality (AR) and virtual reality (VR) platforms have seen<br>rapid expansion. The metaverse uses AR and VR to create a parallel virtual world where<br>users can work, play, and interact. With one of the world's largest tech giants pivoting to<br>the metaverse–described as an $800 billion market opportunity–new advances are bound<br>to make the metaverse more interactive and immersive than it already is. Developments in<br>the field of AR and VR that might add sensory cues to create highly immersive and realistic<br>environments have the potential to evoke real-world stimuli and a complete sense of<br>presence and bodily embodiment in the virtual environment. In a highly immersive and<br>realistic virtual environment, if a harmful event occurs, users may receive real-world<br>sensory cues, including taste, smell, and touch, and react to those events, actively<br>experiencing and embodying the harm. These environments pose compelling legal and<br>ethical questions for practitioners and law students alike. This article proposes integrating<br>AR- and VR-based case studies into legal education to enhance student engagement and<br>critical thinking, illustrated by the hypothetical case of Olivia v. Thomas442, in which a<br>VR user experiences emotional and physical distress following a virtual attack. The article<br>demonstrates the pedagogical value of such hypothetical scenarios in preparing future<br>practitioners for emerging challenges in technology-driven contexts.</p>
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<p><a href="https://lawrecord.com/wp-content/uploads/2026/02/53_Rutgers_L_Rec_193.pdf">View The Entire Article</a></p>
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			<wp-post_id>2416</wp-post_id>
			<wp-post_date>2026-02-17 19:24:06</wp-post_date>
			<wp-post_date_gmt>2026-02-18 02:24:06</wp-post_date_gmt>
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